Kitten Kaiju Games
Q: If the zombie successfully attacks the Survivor, how is the game not over? Isn’t a zombie bite the end for a human?
A: A zombie attack is not a bite. The zombie causes injuries which weaken the Survivor. Once at zero health, the Hero can’t fend off the zombie. Now the zombie bites the Survivor and they turn into a zombie.
Q: The Survivor has been hit with “Exhausted”. Can they stand up?
A: Yes, but the Survivor may not move.
Q: Can the Survivor play Quick Trigger or Quick Hands when hit with Panic?
Q: The Survivor attempts to move past zombies but they successfully attack, stopping the Survivor from moving to the next Row. Can the Zombie Player play Stumble?
A: The Survivor must successfully move to the next Row for Stumble to be played.
Q: The card Zombie Horde allows for up to three zombies to be put into play in Row ten. What if there is already a zombie in Row ten?
A: There is a maximum of three zombies in a Row at one time so only two zombies may be put into play.
Q: The card Quickened Pace is revealed allowing 2AP to be spent. The player uses 1AP to draw a card and it is marked Resolution. What happens?
A: Once the player has spent the 2AP the newly drawn card marked Resolution is revealed and played.
Q: There are four zombies in play when the Warehouse zombies are released. Does the Survivor gets a 5th action on this turn?
A: The number of actions is determined at the start of the Survivor turn and does not change mid-turn.
Q: When a player draws an Effect card marked Resolution are they allowed to read the card immediately? Are they required to read it to their opponent when it is drawn?
A: The player who drew the card is not required to read it to their opponent until the Resolution Phase when the card is resolved. They may read it immediately but remember: the timer is counting down.
Q: The Survivor is in Row ten with a Shuffler. The Survivor has one health and tries to move to the street past the Shuffler. The Shuffler makes a successful attack of opportunity. What happens?
A: The attack of opportunity occurs before the Survivor moves, so the Survivor dies before they can get to the street.
Q: Can the card Lined Up target two zombies in the same Row as the Survivor?
Q: The Survivor attacks and plays “Quick Trigger”. The Zombie Player plays “Poor Aim” in response. Do both shots miss?
A: The first attack misses, the second attack is resolved normally.
Q: If the Survivor Parkours over a Row with their color token, do they get the token?
Q: What is considered a "weapon in play"
A: Any face-up weapon in the alley or in one of the three weapon slots in front of the Survivor.
Q: Can you do 1 damage to a Brute and kill it with Critical Hit? What happens when the Brute is hit with a Shotgun?
A: Damage to the Brute is reduced by one, so in order to be able to play Critical hit the Brute must be hit with at least two damage, which is reduced to one, and the Critical hit would be valid. Same with the Shotgun. If there is another zombie in the row, you could assign one damage to the other zombie and two to the Brute which would be reduced to one damage.
Q. Can a Grenade be thrown at a row without zombies?
Q: Can the card Weapon Jam target a weapon that is in the alley?
A: Any card in play is a valid target. Any card that is faceup in the alley or on either side of it is considered in play.
Q. What happens if the Survivor attacks a Brute with a shotgun and gets +1? What if they attack with a chainsaw and get a +1?
A: In the first example, the Survivor has 4 points of damage to dispense among any number of zombies. Remember that whatever number is assigned to the Brute will be reduced by one. In the second example, only one zombie will take the +1 damage. All others receive the standard three damage.
A: The first shot misses. Draw an attack card for the second shot.
Q: If the Survivor is in row nine and stumble is played, where does the weapon land?
A: It lands in the street and is lost from the game.
Q: Can a zombie knockdown the Survivor if they are wearing armor?
Q: Can the Survivor play Quick Trigger and Lined Up together?
A: Yes. The first shot deals two damage to two zombies. Then the urvivor gets to take their second shot granted by Quick Trigger the normal way.
Q: Can a runner zombie choose to move only one space?
A: Yes, but only if it is to enter the row with the Survivor. Otherwise, he must always move two spaces if he is legally able to do so.
Q: Can the Survivor play Clipped, then play Critical Hit to kill one of the additional zombies?
Q: The Survivor has a shotgun and attempts to attack but is stopped by Uncle Pete. Can they attack a different zombie in the same row?
A: No. Uncle Pete stops the Survivor from pulling the trigger so no damage is done. The Survivor may target other zombies in the same row.
Q: The Survivor plays Quickhands or Quick Trigger which allows two attacks. Can the Survivor use one of the attacks, then move one row, then make the second attack?
Q: If the Survivor tries to move past standing zombies, the zombies get to make an immediate attack attempt, potentially three attacks. This occurs during the Survivor's turn, while their 30-second clock is ticking. This could potentially take up half or more of their allotted time. How is that fair?
A: It isn't fair. That is the price the Survivor pays in trying to make such a risky move.
Q: There are three zombies in a row, meaning no zombies can enter that row. If the Runner is in the row behind, they can move two rows for one action. Can they move to the next row after the three zombies?
A: No. He would have to legally enter the Row with three zombies and he can't.
Q: Can you play Dumb luck if the Zombie player plays Poor Aim? What about Uncle Pete/Aunt Jane?
A: That is literally the point of that card. It may not be played with Uncle Peter or Aunt Jane because those cards mean you couldn't even pull the trigger because it was too emotional.