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FAQ

 

Q: If the zombie successfully attacks the Survivor, how is the game not over? Isn’t a zombie bite the end for a human?

 

A: A zombie attack is not a bite. The zombie causes injuries which weaken the Survivor. Once at zero health, the Hero can’t fend off the zombie. Now the zombie bites the Survivor and they turn into a zombie.

 

Q: The Survivor has been hit with “Exhausted”. Can they stand up?

 

A: Yes, but the Survivor may not move.

 

Q: Can the Survivor play Quick Trigger or Quick Hands when hit with Panic?

 

A: Yes.

 

Q: When a player draws an Effect card marked Resolution are they allowed to read the card immediately? Are they required to read it to their opponent when it is drawn?

A: The player who drew the card is not required to read it to their opponent until the Resolution Phase when the card is resolved. They may read it immediately but remember: the timer is counting down.

Q: The Survivor attacks and plays “Quick Trigger”. The Zombie Player plays “Poor Aim” in response. Do both shots miss?

A:   The first attack misses, the second attack is resolved normally.

Q: If the Survivor Parkours over a row with their color token, do they get the token?

A: Yes.

Q. Can a Grenade be thrown at a row without zombies?

A. Yes.

Q.  What happens if the Survivor attacks a Brute with a shotgun and gets +1? What if they attack with a chainsaw and get a +1?

A: In the first example, the Survivor has 4 points of damage to dispense among any number of zombies. Remember that whatever number is assigned to the Brute will be reduced by one. In the second example, only one zombie will take the +1 damage. All others receive the standard three damage.

 

A: The first shot misses. Draw an attack card for the second shot.

 

Q: If the Survivor is in row nine and stumble is played, where does the weapon land?

 

A: It lands in the street and is lost from the game.

 

Q: Can a zombie knockdown the Survivor if they are wearing armor?

A: Yes

 

Q: Can the Survivor play Quick Trigger and Lined Up together?

 

A: Yes. The first shot deals two damage to two zombies. Then the urvivor  gets to take their second shot granted by Quick Trigger the normal way.

 

Q: Can a runner zombie choose to move only one space?

 

A: Yes, but only if it is to enter the row with the Survivor. Otherwise, he must always move two spaces if he is legally able to do so.

Q: Can the Survivor  play Clipped, then play Critical Hit to kill one of the additional zombies?

A: Yes.

Q: Does the Brute zombie starting in Row 4 trigger the Warehouse zombies in Row 4?

A: No. The Warehouse zombies are triggered when a zombie or the Survivor enters Row 4. The Brute never enters that row during the game and therefore, does not trigger them. them 

Q: The Survivor has a shotgun and attempts to attack but is stopped by Uncle Pete. Can they attack a different zombie in the same row?

A: Yes but they may not assign any damage to Uncle Pete.

Q:  The Survivor plays Quickhands or Quick Trigger which allows two attacks. Can the Survivor use one of the attacks, then move one row, then make the second attack?

A: No.

Q: If the Survivor tries to move past standing zombies, the zombies get to make an immediate attack attempt, potentially three attacks. This occurs during the Survivor's turn, while their 30-second clock is ticking. This could potentially take up half or more of their allotted time. How is that fair?

A: It isn't fair. That is the price the Survivor pays in trying to make such a risky move.

Q: There are three zombies in a row, meaning no zombies can enter that row. If the Runner is in the row behind, they can move two rows for one action. Can they move to the next row after the three zombies?

A: No. He would have to legally enter the Row with three zombies and he can't. 

A: Noi,
 

Q

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